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How To Use Signals In The Witcher 3: Wild Hunt

The signals are the magic that the sorcerers perform in The Witcher 3: Wild Hunt. It is a minor magic form, so to speak. Gerald de Rivia has a total of 5, all available from the beginning of the game. You get skill points as you climb level, which you can assign to the skills' tree to improve its power and effects. The Next Gen or New Generation version of The Witcher 3: Wild Hunt brings a very interesting novelty for the signals that radically changes the way of playing, especially in combat: the rapid launch. In the previous version the radial menu had to be opened to change between signals, but now you have shortcuts.

The

Signals at The Witcher 3: Wild Hunt

This guide is fully focused on the signals. I tell you what, their effects are, how they improve by enhancing them, which are the best and more. Knowing the signals and using them correctly implies the difference between victory and defeat in fights against powerful enemies.

Award

Wave that can throw, hit and/or stun to one or more enemies. Very useful for opening fighting against groups of enemies and stopping humans and small monsters. Do not try to stop special human attacks and large monsters... because you are going to end on the ground. You can also use it against cracked walls, light debris and obstacles that are not subject. Faced with the doubt, perform AWARD. Levels | Long-range | Award scan (alternative mode) | AWARD intensity | Chose wave

---|---|---|---|---

Level 1 | Increases the Award scope by 1 meter. | Award hits all adversaries on a given radius. The probability of knocking them down is 21% lower. | 5% increase the intensity of the AWARD signal. | So now causes 40 damage.

Level 2 | Increase AWARD scope by 2 meters. | Award hits all adversaries on a given radius. The probability of knocking them down is 17% lower. | The intensity of the AWARD signal increases by 10%. | Increases the damage inflicted by AWARD to 80.

Level 3 | Increases AWARD's range by 3 meters. | Award hits all adversaries on a given radius. | The intensity of the AWARD signal increases by 15%. | Increases the damage inflicted by AWARD to 120.

Level 4 | X | X | The intensity of the AWARD signal increases by 20%. | Increases the damage inflicted by AWARD to 160.

Level 5 | X | X | The intensity of the AWARD signal increases by 25%. | Increases the damage inflicted by AWARD to 200.

You can assign points to improve it and increase its effectiveness in combat. Its increase in power does not imply that you can collapse major walls or clear heavier obstacles.

Agni

Signed or cone-shaped fire discharge that damages and causes burn effect to enemies. Like AWARD, momentarily stun the enemies and are vulnerable while they burn. The alternative form launches a tongue of fire that focuses on a single enemy. It can also be used against explosives. Levels | Melt armor | Signed current (alternative mode) | Agni's intensity | Pyromaniac

---|---|---|---|---

Level 1 | The damage caused by Agni permanently weakens the enemy's armor. The effect varies with the intensity of the signal up to a maximum of 15%. | It emits a continuous current of fire that inflicts damage to a single enemy. | The intensity of the Agni signal increases by 5%. | 20% increase the probability of applying the burn effect.

Level 2 | The damage caused by Agni permanently weakens the enemy's armor. The effect varies with the intensity of the signal up to a maximum of 15%. | It emits a continuous current of fire that inflicts damage to a single enemy. The cost of vigor is reduced by 25%. | The intensity of the Agni signal increases by 10%. | The probability of applying the burn effect increases.

Level 3 | The damage caused by Agni permanently weakens the enemy's armor. The effect varies with the intensity of the signal up to a maximum of 15%. | It emits a continuous current of fire that inflicts damage to a single enemy. The cost of vigor is reduced by 50%. | The intensity of the Agni signal increases by 15%. | The probability of applying the burn effect increases.

Level 4 | The damage caused by Agni permanently weakens the enemy's armor. The effect varies with the intensity of the signal up to a maximum of 15%. | X | The intensity of the Agni signal increases by 20%. | 80% increase the probability of applying the burn effect.

Level 5 | The damage caused by Agni permanently weakens the enemy's armor. The effect varies with the intensity of the signal up to a maximum of 15%. | X | The intensity of the Agni signal increases by 25%. |

100% increase the probability of applying the burn effect.

The Agni signal shares a throne as the best signal of the five available. You hurt when hitting with the signal and then during the time due to the burn effect. His problem is that performing the alternative mode leaves you unprotected by the flanks. If you choose to enhance the signals, do not forget to get the Tap School team, which enhances the intensity of the signals.

Arden

Magic circular trap that slows enemies within their effect area. It also creates vulnerability to other enemies such as appearances, for example, and can cause great damage. It is a very useful signal, but too situational. You need to be able to guide the enemy. Identify the enemies that are weak to this and stay inside the trap while fighting. Levels | Sustained glyphs | Magic trap (alternative mode) | Arden intensity | Supercharged glyphs

---|---|---|---|---

Level 1 | Increase the duration of the signals in 5 seconds. Number of alternative mode loads: 2. Normal number of normal mode 1. | Damages and slows the enemies within a radius of 10 meters. Destroy the projectiles that cross the area. | The intensity of the Arden signal increases by 5%. | The enemies that are under the influence of Arden lose 10 points of vitality or essence every second.

Level 2 | Increase the duration of the signals in 10 seconds. Number of alternative mode loads: 4. Normal number of normal mode 2. | Damages and slows the enemies within a radius of 10 meters. Destroy the projectiles that cross the area. The damage increases by 25%. | The intensity of the Arden signal increases by 10%. | The enemies that are under the influence of Arden lose 20 points of vitality or essence every second.

Level 3 | X | Damages and slows the enemies within a radius of 10 meters. Destroy the projectiles that cross the area. The damage increases by 50%. | The intensity of the Arden signal increases by 15%. | The enemies that are under the influence of Arden lose 30 points of vitality or essence every second.

Level 4 | X | X | The intensity of the Arden signal increases by 20%. | The enemies that are under the influence of Arden lose 40 points of vitality or essence every second.

Level 5 | X | X | The intensity of the Arden signal increases by 25%. | The enemies that are under the influence of Arden lose 50 points of vitality or essence every second.

Queen

Protective shield that absorbs damage received. One of the best signs, but the best. Use it from the beginning of your adventure for the most complicated clashes. As the best, its effects will be more devastating for enemies who dare to hit you. You are at The best sign of The Witcher 3 with Agni. In my opinion, Queen is well above the rest of the signals. It is useful for any fight and against any enemy. You can opt for passive or active shield. Levels | Explosive shield | Active shield (alternative mode) | Queen intensity | Queen download

---|---|---|---|---

Level 1 | Queen's shield makes adversaries back to break. | Create an active shield. By maintaining it and blocking attacks, vigor is consumed. The damage absorbed by the shield returns vitality to the player. | The intensity of the Queen signal increases by 5%. | Returns 5% of the damage to the attacker.

Level 2 | Queen's shield backs away adversaries and causes them to break. | Maintaining an active shield consumes 50% less vigor. The vigor consumption of blocked attacks does not change. | The intensity of the Queen signal increases by 10%. | Returns 10% of the damage to the attacker.

Level 3 | Queen's shield backs away adversaries and causes them to break with a probability of knocking them down. | Maintaining an active shield does not consume vigor. The vigor consumption of blocked attacks does not change. The damage absorbed by the shield returns vitality to the player. | The intensity of the Queen signal increases by 15%. | Returns 15% of the damage to the attacker.

Level 4 | X | X | The intensity of the Queen signal increases by 20%. | Returns 20% of the damage to the attacker.

Level 5 | X | X | The intensity of the Queen signal increases by 25%. | Returns 25% of the damage to the attacker.

My advice as a player that bases its strategy on the use of Queen and the sword is to reserve the alternative version to recover life. Study the movements of your adversary and create the active shield during the longest combos. On the other hand, he always tries to have the passive Queen. You never know when you can wear a fortuitous blow.

Asia

He manipulates the mind of the adversary and temporarily stuns it. You will use it mostly during dialogues, but you can also paralyze enemies during combat. If you want my advice, use Award or Agni to slow down. It is extremely situational, but very useful to avoid fighting and situations that you do not look for... or to provoke the ones you are looking for. Level | Persuasion | Puppet (alternative mode) | Asia intensity | Domain

---|---|---|---|---

Level 1 | The goal does not move towards Gerald while throwing Asia. Asia efficacy increases during dialogues. | The target enemy becomes ally for a few moments and causes 20% more damage. | The intensity of the Asia signal increases by 5%. | It is possible to influence two adversaries at the same time. The effect is 50% weaker.

Level 2 | The goal does not move towards Gerald while throwing Asia. Asia efficacy increases during dialogues. Reduce Asia's launch time. | The target enemy becomes ally for a few moments and causes 40% more damage. | The intensity of the Asia signal increases by 10%. | It is possible to influence two adversaries at the same time. The effect is 25% weaker.

Level 3 | The goal does not move towards Gerald while throwing Asia. Asia efficacy increases during dialogues. Reduce Asia's launch time. Falling attempts of Asia unbalanced the objective. | The target enemy becomes ally for a few moments and causes 60% more damage. | The intensity of the Asia signal increases by 15%. | It is possible to influence two adversaries at the same time.

Level 4 | X | X | The intensity of the Asia signal increases by 20%. | X

Level 5 | X | X | The intensity of the Asia signal increases by 25%. | X

As I said, most of the occasions that you use Asia will be to convince someone so that there is something or not. It is very useful to move quickly in the missions.

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