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Sony, Vicarious Vision, CD Projekt. Business News of the Week

Sales figures, studio buybacks, financial statements, Mercato des developers, investments... If these topics interest you, you are in the right place. We offer you a point on the business news of the past week.

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Sony invests again in Epic Games!

In July 2020, Sony indicated by press having invested $ 250 million in Epic Games, in order to support the technological development of the company behind the Unreal Engine 5. In April 2021, Rebelote, With this time the sum of $ 200 million . A new agreement celebrated by The arrival of Aloy Dehorizon: Zero Dawn in ID: 45791 Fortnite | Sponsored = false] . Finally, Sony seems to want to go much further in his idea, since Epic Games has announced this week that the Japanese firm had injected $ 1 billion . Online to focus: technological development and setting up metapes .

Today, Epic Games has announced $ 2 billion funding to advance the company's vision of building metapores and supporting its continued growth.

The other billion comes from Kirkbi The portfolio and family investment company behind the LEGO group. These additional investments should not jostle the established order since the statement specifies that Epic Games remains under the control of Tim Sweeney . Obviously, the communiqué gives the floor to Kenichiro Yoshida , Chairman of the Board of Directors and CEO of Sony Group Corporation :

As a creative entertainment company, we are delighted to invest in EPIC to deepen our relationship in the field of metavenus, a space where creators and users share their time. We are also convinced that EPIC's expertise, including its powerful play engine, combined with Sony's technologies, will accelerate our various efforts such as the development of new digital experiences for fans in sport and our virtual production initiatives.

VICARIOUS VISIONS: The disappearance of the studio is effective

On January 22, 2021, we learned that Vicarious Visions, which was part of Publishing Activision, was going to integrate Blizzard , with the mission of support the developments of the creators of Diablo, Overwatch, Starcraft or still from the Warcraft universe. It is at this studio that one owes the GBA version of Tony Hawk's Pro Skater 2, several opus of the Guitar Hero license, or the Tony Hawk's Pro Skater 1 + 2 and Crash Bandicoot N. SANE Trilogy.

For more than a year, Studio no longer has the opportunity to lead development of a game, working on Diablo II: Resurreed and bringing help to the production of Diablo IV. At the moment of the announcement, Jen O'Neal, the director of the Studio Vicarious Visions, had been promoted Executive Vice President at Blizzard. A position she has left three months later . In November, the integration of Vicarious Vision teams was conducted, but the entity still existed. This week, a short tweet from the account of the studio announces that The merger is now total , which entails in fact the disappearance of Vicarious Visions

We officially merged with Blizzard Entertainment. Our development team will stay in Albany, New York State and will be entirely dedicated to Blizzard games. We invite you to follow us on @BLIZZARD_ENT.

It is therefore after 28 years of existence that Vicarious Visions derives its reverence to become Blizzard Albany. There is only to wait to find out what the developers of the old studio reserve us.

CD Projekt Red takes stock of its sales and finances

If the launch of CyberPunk 2077 has been calamitous for the product of CD Projekt, the company is doing very well, and even begins to recover credit from its audience.. in parallel, the studio has formalized the Development of a new Sagathe Wiccher under Unreal Engine 5 , and a great reorganization of the studio has been underway for many months. Shortly after the end of the fiscal year, CD Projekt announced having recovered the NEXT-GEN DTHE WITCH 3 project, pushed back to an indefinite date the time to evaluate the remaining work while preparing the * * * Presentation of his results for the year 2021. It is now done, and we can say that the company goes well , despite a very significant drop in results **.

Between January and December 2020, CD Projekt had a turnover of 478 million euros, for operational profit of 260 and a net profit of 257 million. For the period from January to December 2021, the numbers are less shiny, but remain positive. We learn that revenue is 194 million euros, which the operational profit is 50 million and the net profit is 45 million . The significant decline in revenues can be explained by the fact that CyberPunk 2077 has not brought the company , but also by a overall increase in salaries of 23% , and by the many Investments completed. On the other hand, GOG , the sales platform without DRM, loses money with a net loss of 6.4 million ** euros.

It is with the games that CD Projekt gargages, since we learned that The Wiccher 3 had sold more than 40 million units even before its next-gen exit, and that the total of the total. Sales of the franchise exceeded 65 million copies . On the side of CyberPunk 2077, we are much further, but we are * all the same to more than 18 million copies sold from the exit. So we are very far from the flop, and we can imagine that the studio prepares a sales raising plan on the occasion of the arrival (undated) of the extension . Moreover, the balance sheet no longer speaks only a single extension, and Adam Kiciński, the CEO, indicates that The Multiplayer Support Project by the Red Engine has been abandoned. **

Remember also that CD Projekt recently redeemed The Flood Molasses, after making Digital Scapes CD Projekt Red Vancouver . Finally, here is an overview of the evolution of the workforce between December 2020 and February 2022. We note that most developers now work on new projects (including the new Witcher), which the Gwent team keeps up and works on a new solo mode, as the one dedicated to the extension of CyberPunk 2077 is growing, and that The Molasse Flood is strengthening.

Cloud Gaming: a new "market" that starts heavily weighing

Appeared in 2003 with OnLive, The Cloud Gaming has come nearly 20 years before starting its real democratization . It was necessary to develop technology, infrastructure, and wait for the Internet flow rates to increase. Now installed with * GeForce Now NVIDIA, XCloud (Xbox Cloud Gaming), PlayStation Now, Shadow, Amazon Luna, Stadia and many more, Cloud Gaming would already hurt $ 1.5 billion According to the recent report of Newzoo. In the documents accompanying the analysis, it is learned that the cloud gaming would now concern 21.7 million users in the world, with continued growth.

There is a multiplication of income, which could reach $ 6 billion by 2024 . To give an idea of the progress, know that in the previous report, Newzoo indicated that this market was weighed "$ 671 million . But how to explain this sudden growth and these hallucinating forecasts?

On the one hand, there is the difficulty of obtaining efficient equipment due to costs and shortages. On the other hand, there is a great simplification of access at cloud gaming, the deployment of the 5g and the acceleration of that of the fiber optic, and a total progression of technologies linked. But to continue, it will be necessary to improve the capacity of the servers, continue the work on the reduction of the latency, and hope that the improvement of the connection attracts new customers.

in brief in the business news of the week

  • Bungie announced to become a "digital first" company, allowing people in several states of the United States to work 100% by distance. More info here.
  • A DFEH lawyer resigned, indicating that The California Democratic Governor, Gavin Newsom would have interfered in the case involving the state and Activision-Blizzard. All the details of this new rebound in our dedicated news.
  • Nintendo disbursed 36.6 million euros to buy a land and build a new building in front of its current HQ. The building will be dedicated to R & D and delivery is scheduled for December 2027.
  • 41% Digital Sales from Lego Star Wars: Saga Skywalker took place on Xbox Consoles. On this point, the Microsoft Advance Console The PlayStation (34%), PC (18%) and Switch (7%).
  • Embrace Group (THQ, Gearbox) Reset other studios . Currently, the company has 62 studios and has a total of $ 8 billion.
  • Epic Games invests in the Brazilian studio Aquiris (Horizon Chase Turbo) . The studio has signed an editing agreement and will receive an investment to develop the next projects. The amount has not been unveiled.
  • Capcom announced that The Great Ace Attorney Chronicles had elapsed 500,000 copies in the world
  • Despite his appearance on the banner of the Playstation studios, Kojima Productions "East and will remain an independent studio" , "said Hideo Kojima.
  • Pokémon Unite, the Light Moba Developed by Timi Studios now exceeds 70 million downloads , all media combined.

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Sony news? Nothing concrete for 2 years. Famine, only dry bread and rice bags for the fools.

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