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Final Fantasy 14: Was das Square

Square Enix Holdings Co., Ltd. is a Japanese enjoyment conglomerate and also video clip game firm, best understood for its Final Fantasy, Dragon Quest and also Kingdom Hearts role-playing computer game franchise business, among many others. In 2005, Square Enix obtained arcade gaming corporation Taito, known for games such as Space Intruders, Bubble Bobble, as well as Darius. In 2009, Square Enix Holdings acquired British game publisher Eidos Interactive, which was absorbed right into Square Enix Europe to publish titles such as Burial place Raider, Deus Ex and also Simply Cause. Outside of video game posting as well as advancement, Square Enix is also in the organization of goods, arcade/amusement facilities, as well as manga magazine under its Gangan Comic books brand name. Several of its games franchises have actually marketed over 10 million duplicates worldwide, with the Final Fantasy franchise business marketing 144 million, the Dragon Mission franchise selling 78 million and the Kingdom Hearts franchise business selling 30 million. Square Enix is headquartered in the Shinjuku Eastside Square Structure in Shinjuku, Tokyo as well as has more than 5000 staff members worldwide through its base procedures as well as subsidiaries. The original Square Enix Co., Ltd. was created in April 2003 due to a merging between Square as well as Enix, with the last as the enduring company. Each share of Square s ordinary shares was exchanged for 0.85 shares of Enix s ordinary shares. At the time, 80% of Square Enix staff were comprised of former Square workers. As component of the merging, former Square head of state Yoichi Wada was appointed the head of state of the new company, while former Enix president Keiji Honda was called vice president. Yasuhiro Fukushima, the biggest shareholder of the mixed company as well as owner of Enix, ended up being chairman. In October 2008, Square Enix carried out a business divided in between its company as well as video clip game operations. Square Enix rearranged itself as Square Enix Holdings Co., Ltd., a holding firm, while its internally domestic computer game operations were created as a new subsidiary called Square Enix Co., Ltd .

If you have been long time for a while, I know: I have been writing here for many, many years over Final Fantasy 14, and since the remarkable restart as A Realm Reborn in August 2013 I try to make you clear that the Square MMORPG is a really good Alternative to WoW and Co. represents.

Particularly noteworthy I found not only the cojones by Square Enix, after the failed first launch, to start everything at the beginning and bring out an improved 2.0 version of the game in all areas, but also the way the team of Yoshi -P over all the years, for today, patches and extensions.

While, for example, a blizzard in the long time clearly successful World of Warcraft also permanently allowed idle phases and implemented total failure patches (patch 6.1 Anyone?!), The FF14 developers deliver constantly. Patches and extensions have come since the launch at regular intervals and every single time is packed with content that you could still feel the feeling, the developers want to apologize for the catastrophe start in 2010 (one must only be the one in this article Trailer for the patches 5.1 to 5.5 watch - from such a lot of patch love WOW fans in Shadowlands can only dream).

Hype in 2021: Better late than never, but ...

I always thought it was a pity that Final Fantasy 14 (Buy Now 22.99 €) for a long time only in the shade of the Great Wows flew. And as well, in the last few weeks I was pleased that suddenly there was a great hype phase around the Square-MMO, triggered by the weakening shadowlands and the videos of known influencers such as Asmongold . From a moment to the other, the MMO-Oldie had suddenly servers and queues suddenly due to the player s tower .

How fragile such a hype is, we saw after the launch of New World. Many influencers focused on the new hot shit and took a large part of their community. At Final Fantasy 14, it has become a bit quieter again. And from my point of view, this can also have something to do with that the entry into the eight year old A Realm Reborn feels quite tough and bieder. In my view, however, it is worthwhile to carry out through this phase. FF14 has some strengths and pluses that the MMO requires the competition.

The strengths of Final Fantasy 14

In the following I would like to introduce you to the largest strengths of Final Fantasy 14 in my view:

The job system - everything is possible with a character

In Final Fantasy 14 you can learn all jobs (read: classes) with just one character, levels and master. You can switch between all the jobs back and forth via your stored equipment sets. Say: In every hero Eorzeas, potentially puts a tank, healers, near or remote fighters, and many players have built up this flexibility over the years.

The craft system - a class for itself

Speaking Jobs: All the professions in FF14 are quasi s own classes that were equipped with the associated equipment, a level phase, skills and quests. And here, there are no restrictions: You can learn all professions with a character, levels and master. And who wants to make particularly high-quality objects, must actually master his job and use the right skills at the right time.

The player and character progression

Anyone who wants to penetrate in the current endgame in Final Fantasy 14, who has to have played through the main scenario quests of all previous chapters. Stupid: That takes half an eternity. Super: With the main scenario, numerous challenges are linked to prepare the learned queries and upcoming content. This means in turn: every player who dreams of FF14 in the endgame has returned the same way and mastered the same duty challenges.

Many of the mechanics, which are always used by the developers, go automatically into the blood. All have a certain basic understanding of the combat systems and boss capabilities. And that s why the SQUARE developers are able to offer new RAID challenges in the counterpart of WoW-LFR mode, where mechanics do not fully do not care, but have to be played cleanly, though there - As in Wow - a few Randoms were scrambled wildly. Or otherwise formulated: Thanks to forced training in the level phase, the average skill of a high-level FF14 player is higher than the average skill of a high-level WOW player.

FINAL FANTASY XIV: A Realm Reborn - A New Beginning Relevant, timeless content

Square developers create it much better than to keep a competitor, features and content of past extensions relevant. Thanks to the reward system of content searches, late entries find experienced teammates daily for the dungeons of the level phase, the challenges of the main scenario or the old alliance raids.

However, many other contents such as the amusement park Gold Saucer with the Chocobo races and the Triple-Triad cars to play, the Housing system or features that have a completely own progression system: the palace of the dead, the sky column, the Bozja- South Front or Eureka.

There are even more things that I like the final fantasy 14 very much. The monk job, for example, to whom I have been loyal to the Launch of A Realm Reborn. The audiovisual force with which many boss fights are staged. Generally, the world Eorzea, with all the beautiful corners, iconic figures and elements that are simply part of Final Fantasy. And the story and story staging as well as the quest design I like each extension always better (even if there is still a lot of air at the topic quest design). In short: Hype around FF14 had been entitled for a long time before 2021 and it is worthwhile to stay out of the entry to Shadowbringers (and soon endwalker) on the ball.

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